| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| NVIDIA GPU Display Driver for Windows contains a vulnerability where the information from a previous client or another process could be disclosed. A successful exploit of this vulnerability might lead to code execution, information disclosure, or data tampering. |
| PVRIC (PowerVR Image Compression) on Imagination 2018 and later GPU devices offers software-transparent compression that enables cross-origin pixel-stealing attacks against feTurbulence and feBlend in the SVG Filter specification, aka a GPU.zip issue. For example, attackers can sometimes accurately determine text contained on a web page from one origin if they control a resource from a different origin. |
| NVIDIA GeForce Now for Android contains a vulnerability in the game launcher component, where a malicious application on the same device can process the implicit intent meant for the streamer component. A successful exploit of this vulnerability may lead to limited information disclosure, denial of service, and code execution. |
| NVIDIA GPU Display Driver for Windows contains a vulnerability in the kernel mode layer (nvlddmkm.sys) handler for private IOCTLs where a NULL pointer dereference in the kernel, created within user mode code, may lead to a denial of service in the form of a system crash. |
| NVIDIA GPU Display Driver for Linux contains a vulnerability in the kernel driver package, where improper handling of insufficient permissions or privileges may allow an unprivileged local user limited write access to protected memory, which can lead to denial of service. |
| NVIDIA GPU Display Driver for Linux contains a vulnerability in the kernel driver, where improper handling of insufficient permissions or privileges may allow an unprivileged local user limited write access to protected memory, which can lead to denial of service. |
| NVIDIA GPU and Tegra hardware contain a vulnerability in the internal microcontroller which may allow a user with elevated privileges to gain access to information from unscrubbed memory, which may lead to information disclosure. |
| NVIDIA GPU and Tegra hardware contain a vulnerability in the internal microcontroller which may allow a user with elevated privileges to gain access to information from unscrubbed registers, which may lead to information disclosure. |
| NVIDIA GPU and Tegra hardware contain a vulnerability in the internal microcontroller, which may allow a user with elevated privileges to access protected information by identifying, exploiting, and loading vulnerable microcode. Such an attack may lead to information disclosure. |
| NVIDIA GPU and Tegra hardware contain a vulnerability in the internal microcontroller, which may allow a user with elevated privileges to instantiate a DMA write operation only within a specific time window timed to corrupt code execution, which may impact confidentiality, integrity, or availability. The scope impact may extend to other components. |
| NVIDIA GPU and Tegra hardware contain a vulnerability in an internal microcontroller, which may allow a user with elevated privileges to generate valid microcode by identifying, exploiting, and loading vulnerable microcode. Such an attack could lead to information disclosure, data corruption, or denial of service of the device. The scope may extend to other components. |
| NVIDIA GeForce Experience contains a vulnerability in user authorization, where GameStream does not correctly apply individual user access controls for users on the same device, which, with user intervention, may lead to escalation of privileges, information disclosure, data tampering, and denial of service, affecting other resources beyond the intended security authority of GameStream. |
| NVIDIA GPU and Tegra hardware contain a vulnerability in the internal microcontroller which may allow a user with elevated privileges to corrupt program data. |
| NVIDIA GPU and Tegra hardware contain a vulnerability in the internal microcontroller which may allow a user with elevated privileges to access debug registers during runtime, which may lead to information disclosure. |
| NVIDIA GPU and Tegra hardware contain a vulnerability in the internal microcontroller which may allow a user with elevated privileges to utilize debug mechanisms with insufficient access control, which may lead to information disclosure. |
| NVIDIA GeForce Experience, all versions prior to 3.22, contains a vulnerability in GameStream plugins where log files are created using NT/System level permissions, which may lead to code execution, denial of service, or local privilege escalation. The attacker does not have control over the consequence of a modification nor would they be able to leak information as a direct result of the overwrite. |
| NVIDIA GeForce Experience, all versions prior to 3.23, contains a vulnerability in the login flow when a user tries to log in by using a browser, while, at the same time, any other web page is loaded in other tabs of the same browser. In this situation, the web page can get access to the token of the user login session, leading to the possibility that the user’s account is compromised. This may lead to the targeted user’s data being accessed, altered, or lost. |
| NVIDIA GeForce Experience, all versions prior to 3.21, contains a vulnerability in GameStream (rxdiag.dll) where an arbitrary file deletion due to improper handling of log files may lead to denial of service. |
| NVIDIA GeForce NOW application software on Windows, all versions prior to 2.0.25.119, contains a vulnerability in its open-source software dependency in which the OpenSSL library is vulnerable to binary planting attacks by a local user, which may lead to code execution or escalation of privileges. |
| NVIDIA GeForce Experience, all versions prior to 3.20.5.70, contains a vulnerability in the ShadowPlay component which may lead to local privilege escalation, code execution, denial of service or information disclosure. |