| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| Stack-based buffer overflow in the SmilTimeValue::parseWallClockValue function in smlprstime.cpp in RealNetworks RealPlayer 10, 10.1, and possibly 10.5, RealOne Player, RealPlayer Enterprise, and Helix Player 10.5-GOLD and 10.0.5 through 10.0.8, allows remote attackers to execute arbitrary code via an SMIL (SMIL2) file with a long wallclock value. |
| Stack-based buffer overflow in RealNetworks RealPlayer 10 and possibly 10.5, and RealOne Player 1 and 2, for Windows allows remote attackers to execute arbitrary code via a crafted playlist (PLS) file. |
| Multiple buffer overflows in RealNetworks GameHouse dldisplay ActiveX control (ghdlctl.dll) allow remote attackers to execute arbitrary code via unknown vectors. |
| A certain ActiveX control in RealNetworks RealPlayer 11 allows remote attackers to cause a denial of service (application crash) via a malformed .au file that triggers a divide-by-zero error. NOTE: this might be related to CVE-2007-4904. |
| Buffer overflow in a DLL file in RealNetworks RealPlayer 10, RealPlayer 10.5 6.0.12.1040 through 6.0.12.1741, RealPlayer 11 11.0.0 through 11.0.4, RealPlayer Enterprise, Mac RealPlayer 10 and 10.1, Linux RealPlayer 10, and Helix Player 10.x allows remote attackers to execute arbitrary code via a crafted Internet Video Recording (IVR) file with a filename length field containing a large integer, which triggers overwrite of an arbitrary memory location with a 0x00 byte value, related to use of RealPlayer through a Windows Explorer plugin. |
| A certain ActiveX control in rpau3260.dll in RealNetworks RealPlayer 10.5 allows remote attackers to cause a denial of service (Internet Explorer crash) by invoking the RealPlayer.Initialize method with certain arguments. |
| Buffer overflow in Real Networks RealPlayer 8.0 and earlier allows remote attackers to execute arbitrary code via a header length value that exceeds the actual length of the header. |
| Stack-based buffer overflow in the RT3 plugin, as used in RealPlayer 8, RealOne Player, RealOne Player 10 beta, and RealOne Player Enterprise, allows remote attackers to execute arbitrary code via a malformed .R3T file. |
| Multiple buffer overflows in RealOne Player, RealOne Player 2.0, RealOne Enterprise Desktop, and RealPlayer Enterprise allow remote attackers to execute arbitrary code via malformed (1) .RP, (2) .RT, (3) .RAM, (4) .RPM or (5) .SMIL files. |
| Buffer overflow in the RealNetworks RealPlayer client versions 6 and 7 allows remote attackers to cause a denial of service via a long Location URL. |
| RealNetworks Helix Universal Server 9.0.1 and 9.0.2 allows remote attackers to cause a denial of service (crash) via malformed requests that trigger a null dereference, as demonstrated using (1) GET_PARAMETER or (2) DESCRIBE requests. |
| RealSystem G2 server stores the administrator password in cleartext in a world-readable configuration file, which allows local users to gain privileges. |
| RealNetworks RealServer allows remote attackers to cause a denial of service by sending malformed input to the server at port 7070. |
| Integer overflow in RealArcade 1.2.0.994 and earlier allows remote attackers to execute arbitrary code via an RGS file with an invalid size string for the GUID and game name, which leads to a buffer overflow. |
| Buffer overflow in RealNetworks RealServer administration utility allows remote attackers to execute arbitrary commands via a long username and password. |
| RealMedia server allows remote attackers to cause a denial of service via a long ramgen request. |
| Heap-based buffer overflow in RealNetworks RealPlayer 10.5 (6.0.12.1056 and earlier), 10, 8, and RealOne Player V2 and V1, allows remote attackers to execute arbitrary code via .WAV files. |
| Heap-based buffer overflow in RealNetworks Helix DNA Server 10.0 and 11.0 allows remote attackers to execute arbitrary code via (1) a long User-Agent HTTP header in the RTSP service and (2) unspecified vectors involving the "parsing of HTTP URL schemes". |
| Format string vulnerability in Real HelixPlayer and RealPlayer 10 allows remote attackers to execute arbitrary code via the (1) image handle or (2) timeformat attribute in a RealPix (.rp) or RealText (.rt) file. |
| Stack-based buffer overflow in the HandleAction function in RealPlayer 10.5 (6.0.12.1040) and earlier allows remote attackers to execute arbitrary code via a long ShowPreferences argument. |